This vast platform generated $421.3 million revenue in Q2. QQ’s active accounts actually exceed the 338 million total internet users measured by the China Internet Network Information Center (CNNIC). In its Q2 earnings announcement (pdf), Tencent announced that its QQ instant messaging platform reached 990 million registered users, 448 million active users (including individuals with multiple active accounts), and over 40 million Web users purchasing virtual goods and premium services. These numbers look possible in the context of Tencent’s overall user metrics. No metrics on QQ Farm’s adoption have been released, but unconfirmed rumors have been swirling in the Chinese blogosphere and media about a self-imposed rate limit of two million new signups per day (but perhaps waived for active QQ accounts) and total registered users of 100 million, which would imply 25 million to 40 million DAU for QQ Farm alone if these rumors are true, higher than BloggerInsight’s estimates. based Zynga’s successful Farmville ( launched June 2009) currently generates about 23 million DAU on Facebook, and Slashkey’s second place FarmTown game generates 5.6 million DAU. (Tencent declined to comment on these estimates, and Five Minutes would only confirm the 23 million DAU across all platforms.) For comparison purposes to the U.S. While Kaixin001 doesn’t release metrics on its own applications, Shanghai-based consulting firm BloggerInsight estimates that total social farm games have at least 28 million to 30 million DAU, including a conservative estimate of 7 million DAU for Kaixin001 and 15-17 million DAU for QQ’s new entry. After Happy Farm’s late 2008 launch on RenRen, social network Kaixin001 copied it and other popular social games which powered Kaixin001’s network growth to 40-plus million total users (mid July 2009). The May launch and 2H 2009 adoption of QQ Farm - a version of China’s already popular Happy Farm game built to run on Tencent’s estimated 228 million active-user QZone platform - may very well have transformed China into the leading country of online farmers.Īccording to Five Minutes, Shanghai-based game developer of the first and largest social farm game, Happy Farm has now surpassed 23 million daily active users (DAU) across QZone, RenRen, and 51.com.The DAU count is the total number of users who log in during a 24-hour period.
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![qq happy farm game qq happy farm game](https://media.cdnandroid.com/58/b1/e2/cd/imagen-nong-trai-vui-ve-happy-farm-1gal.jpg)
Social farm games now dominate all major Chinese social networking sites - RenRen (formerly Xiaonei), Kaixin001, 51.com, and QQ’s QZone. Learn more about the event.Ī new agrarian revolution has occured in China, but only in the virtual worlds of social games. Join gaming leaders, alongside GamesBeat and Facebook Gaming, for their 2nd Annual GamesBeat & Facebook Gaming Summit | GamesBeat: Into the Metaverse 2 this upcoming January 25-27, 2022.